In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for video game testing. Although MCTS modifications are highly studied in game playing, their impacts on finding bugs are blank. We focused on bug finding in our previous study where we introduced synthetic and human-like test goals and we used these test goals in Sarsa and MCTS agents to find bugs. In this study, we extend the MCTS agent with several modifications for game testing purposes. Furthermore, we present a novel tree reuse strategy. We experiment with these modifications by testing them on three testbed games, four levels each, that contain 45 bugs in total. We use the General Video Game Artificial Intelligence (GVG-AI) framework to create...
Classic methods such as A * and IDA * are a popular and successful choice for one-player games. Howe...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
In this paper, Monte Carlo tree search (MCTS) is introduced for controlling the Pac-Man character in...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Abstract—General Video Game Playing is a game AI domain in which the usage of game-dependent domain ...
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different...
Monte-carlo tree search (mcts) has shown particular success in general game playing (ggp) and genera...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
General Video Game Playing is a game AI domain in which the usage of game-dependent domain knowledge...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Monte Carlo Tree Search (MCTS) is a popular game AI algorithm that searches the state space of a gam...
Classic methods such as A * and IDA * are a popular and successful choice for one-player games. Howe...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
In this paper, Monte Carlo tree search (MCTS) is introduced for controlling the Pac-Man character in...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Abstract—General Video Game Playing is a game AI domain in which the usage of game-dependent domain ...
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different...
Monte-carlo tree search (mcts) has shown particular success in general game playing (ggp) and genera...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
General Video Game Playing is a game AI domain in which the usage of game-dependent domain knowledge...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Monte Carlo Tree Search (MCTS) is a popular game AI algorithm that searches the state space of a gam...
Classic methods such as A * and IDA * are a popular and successful choice for one-player games. Howe...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
In this paper, Monte Carlo tree search (MCTS) is introduced for controlling the Pac-Man character in...