Monte Carlo Tree Search (MCTS) is a popular game AI algorithm that searches the state space of a game while using randomized playouts to evaluate new states. There have been many papers published about various adjustments of the original algorithm, however, work that compares multiple of these algorithms together does not seem to exist. This lack of data can make it difficult to decide which variant to use without implementing and testing them which is potentially quite time-consuming. The aim of this thesis is therefore twofold. First to create such a comparison in a specific setting and second to introduce a new variant, WP MCTS, which is based on the idea that one should be able to gather more information from a playout by taking a look ...
Includes bibliographical references (pages 69-70)This paper describes how the Monte Carlo Tree Searc...
application of artificial intelligence to the game of Go. Since its creation, in 2006, many improvem...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Even though artificial intelligence (AI) agents are now able to solve many classical games, in the f...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its en-hancements, have become e...
Includes bibliographical references (page 26)Monte Carlo simulations have been often used for artifi...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
The Monte-Carlo Tree Search (MCTS) algorithm became prominent in the 2010s by facilitating the first...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
Includes bibliographical references (pages 69-70)This paper describes how the Monte Carlo Tree Searc...
application of artificial intelligence to the game of Go. Since its creation, in 2006, many improvem...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Even though artificial intelligence (AI) agents are now able to solve many classical games, in the f...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its en-hancements, have become e...
Includes bibliographical references (page 26)Monte Carlo simulations have been often used for artifi...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
The Monte-Carlo Tree Search (MCTS) algorithm became prominent in the 2010s by facilitating the first...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for vide...
Includes bibliographical references (pages 69-70)This paper describes how the Monte Carlo Tree Searc...
application of artificial intelligence to the game of Go. Since its creation, in 2006, many improvem...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...