Abstract. Monte-Carlo tree search, especially the UCT algorithm and its en-hancements, have become extremely popular. Because of the importance of this family of algorithms, a deeper understanding of when and how the different en-hancements work is desirable. To avoid the hard to analyze intricacies of tournament-level programs in complex games, this work focuses on a simple abstract game, which is designed to be ideal for history-based heuristics such as RAVE. Ex-periments show the influence of game complexity and of enhancements on the performance of Monte-Carlo Tree Search.
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte-Carlo Tree Search (MCTS) is a very successful approach for improving the performance of game-p...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Gaming AI is a field that has become very popular recently, with milestones such as beating the ches...
Abstract. Monte-Carlo Tree Search algorithm, and in particular with the Upper Confidence Bounds form...
Monte-Carlo tree search has recently been very successful for game playing particularly for games wh...
Abstract. Monte-Carlo Tree Search algorithm, and in particular with the Upper Confidence Bounds form...
[[abstract]]UCT (Upper Confidence bounds applies to Tree) is a technique based on Monte Carlo Method...
Monte-Carlo tree search has recently been very successful for game playing particularly for games wh...
Abstract. We present a game engine for general game playing based on UCT, a combination of Monte-Car...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Abstract. Monte-Carlo Tree Search (MCTS) is a powerful tool in games with a finite branching factor....
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte-Carlo Tree Search (MCTS) is a very successful approach for improving the performance of game-p...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Gaming AI is a field that has become very popular recently, with milestones such as beating the ches...
Abstract. Monte-Carlo Tree Search algorithm, and in particular with the Upper Confidence Bounds form...
Monte-Carlo tree search has recently been very successful for game playing particularly for games wh...
Abstract. Monte-Carlo Tree Search algorithm, and in particular with the Upper Confidence Bounds form...
[[abstract]]UCT (Upper Confidence bounds applies to Tree) is a technique based on Monte Carlo Method...
Monte-Carlo tree search has recently been very successful for game playing particularly for games wh...
Abstract. We present a game engine for general game playing based on UCT, a combination of Monte-Car...
In recent years, Monte Carlo Tree Search (MCTS) has been successfully applied as a new artificial in...
Abstract. Monte-Carlo Tree Search (MCTS) is a powerful tool in games with a finite branching factor....
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...