Classic methods such as A * and IDA * are a popular and successful choice for one-player games. However, without an accurate admissible evaluation func-tion, they fail. In this article we investigate whether Monte-Carlo Tree Search (MCTS) is an interesting alternative for one-player games where A * and IDA* methods do not perform well. Therefore, we propose a new MCTS variant, called Single-Player Monte-Carlo Tree Search (SP-MCTS). The selection and back-propagation strategy in SP-MCTS are different from standard MCTS. Moreover, SP-MCTS makes use of randomized restarts. We tested IDA * and SP-MCTS on the puzzle SameGame and used the Cross-Entropy Method to tune the SP-MCTS parameters. It turned out that our SP-MCTS program is able to score ...
Monte-carlo tree search (mcts) is becoming increasingly popular for playing multi-player games. In t...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
We apply the extension of Monte Carlo Tree Search for single player games (SP-MCTS) to Sokoban and c...
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. Howeve...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Classical methods such as a* and ida* are a popular and successful choice for one-player games. Howe...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game ...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
The problem of minimal cost path search is especially difficult when no useful heuristics are availa...
In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI, whic...
Abstract. Over the past few years, Monte-Carlo Tree Search (MCTS) has become a popular search techni...
Monte-carlo tree search (mcts) is becoming increasingly popular for playing multi-player games. In t...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
We apply the extension of Monte Carlo Tree Search for single player games (SP-MCTS) to Sokoban and c...
Classic methods such as A* and IDA* are a popular and successful choice for one-player games. Howeve...
Classical methods such as A* and IDA* are a popular and successful choice for one-player games. Howe...
Classical methods such as a* and ida* are a popular and successful choice for one-player games. Howe...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game ...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
The problem of minimal cost path search is especially difficult when no useful heuristics are availa...
In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI, whic...
Abstract. Over the past few years, Monte-Carlo Tree Search (MCTS) has become a popular search techni...
Monte-carlo tree search (mcts) is becoming increasingly popular for playing multi-player games. In t...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
We apply the extension of Monte Carlo Tree Search for single player games (SP-MCTS) to Sokoban and c...