Testing tasks can be viewed (and organized!) as games against nature. We study reachability games in the context of testing. Such games are ubiquitous. A single industrial test suite may involve many instances of a reachability game. Hence the importance of optimal or near optimal strategies for reachability games. One can use linear programming or the value iteration method of Markov decision process theory to find optimal strategies. Both methods have been implemented in an industrial model-based testing tool, Spec Explorer, developed at Microsoft Research
Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a di...
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User...
Usability testing is an important, yet often overlooked, aspect of serious game development. Issues ...
Abstract. Testing tasks can be viewed (and organized!) as games against nature. We study reachabilit...
Game designers use human playtesting to gather feedback about game design elements when iteratively ...
Educational game performance data has the potential to allow new types of complex, procedural skills...
This thesis aims to introduce the different phases of preparation and testing games with children as...
Computergametechnologyisincreasinglymorecomplexand applied in a wide variety of domains, beyond ente...
The following chapter presents an experience with academic education in computer games design and de...
Digital game-based learning is a widespread trend in education. Nevertheless, many educational games...
This thesis takes a look at how to adapt user-centered methods for user testing with small game deve...
Computer game technology is increasingly more complex and applied in a wide variety of domains, beyo...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.A ...
International audienceEnsuring that an interactive application allows users to perform their activit...
Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a di...
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User...
Usability testing is an important, yet often overlooked, aspect of serious game development. Issues ...
Abstract. Testing tasks can be viewed (and organized!) as games against nature. We study reachabilit...
Game designers use human playtesting to gather feedback about game design elements when iteratively ...
Educational game performance data has the potential to allow new types of complex, procedural skills...
This thesis aims to introduce the different phases of preparation and testing games with children as...
Computergametechnologyisincreasinglymorecomplexand applied in a wide variety of domains, beyond ente...
The following chapter presents an experience with academic education in computer games design and de...
Digital game-based learning is a widespread trend in education. Nevertheless, many educational games...
This thesis takes a look at how to adapt user-centered methods for user testing with small game deve...
Computer game technology is increasingly more complex and applied in a wide variety of domains, beyo...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.A ...
International audienceEnsuring that an interactive application allows users to perform their activit...
Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a di...
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User...
Usability testing is an important, yet often overlooked, aspect of serious game development. Issues ...