Background. Game development is a constantly evolving multi billion dollar in-dustry, and the need for quality products is very high. Testing the games however isa very time consuming and tedious task, often coming down to repeating sequencesuntil a requirement has been met. But what if some parts of it could be automated,handled by an artificial intelligence that can play the game day and night, givingstatistics about the gameplay as well as reports about errors that occurred duringthe session? Objectives. This thesis is done in cooperation with Fall Damage Studio AB, andaims to find and implement a suitable artificial intelligent agent to perform auto-mated test on a game Fall Damage Studio AB are currently developing, ProjectFreedom. The...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a di...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
Background. Game development is a constantly evolving multi billion dollar in-dustry, and the need f...
Playtesting is the primary process that allows a game designer to access game quality. Current playt...
Game testing is a software testing process for quality control in video games. Game environments, so...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Playtesting is the primary process that allows a game designer to access game quality. Current playt...
[[abstract]]The mobile casual game application lifespan is getting shorter. A company has to shorten...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Computergametechnologyisincreasinglymorecomplexand applied in a wide variety of domains, beyond ente...
Videogames are software systems expressed in structure code and data, but it’s far from obvious how ...
Artificial intelligence (AI) is often employed to play games, whether to entertain human opponents, ...
The purpose of this thesis is to evaluate the possibility of predicting difficulty, measured in aver...
Computer game technology is increasingly more complex and applied in a wide variety of domains, beyo...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a di...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
Background. Game development is a constantly evolving multi billion dollar in-dustry, and the need f...
Playtesting is the primary process that allows a game designer to access game quality. Current playt...
Game testing is a software testing process for quality control in video games. Game environments, so...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
Playtesting is the primary process that allows a game designer to access game quality. Current playt...
[[abstract]]The mobile casual game application lifespan is getting shorter. A company has to shorten...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Computergametechnologyisincreasinglymorecomplexand applied in a wide variety of domains, beyond ente...
Videogames are software systems expressed in structure code and data, but it’s far from obvious how ...
Artificial intelligence (AI) is often employed to play games, whether to entertain human opponents, ...
The purpose of this thesis is to evaluate the possibility of predicting difficulty, measured in aver...
Computer game technology is increasingly more complex and applied in a wide variety of domains, beyo...
Artificial intelligence presents a highly researched field with significant contribution to the prog...
Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a di...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...