This paper investigates the role of boundary objects in the interdisciplinary collaborative processes found in computer games development. It draws on data from an in-depth case study in a computer games studio that explores boundary objects in relation to the compelling, sensory and entertainmentcentred game-playing practices that inform computer games design and development. Sensory user experience and aesthetic considerations – of primary importance in computer games development – are becoming increasingly significant in the design and development of many other kinds of software and information systems. For this reason developments in the design and production of computer games have wider implications for other software and information s...
This paper presents a reflection on the development of learning objects in arts by the usage of comp...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
The paper describes a game-based interaction scenario around an existing media architecture, develop...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
Taking as its starting point the growing interest in organizational studies regarding the role of ob...
AbstractDigital technology, with its distinctive characteristics that result from the fundamental pr...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
This paper presents a project that explores the possibilities for the use of computer game technolog...
In a similar way to the neglect regarding the study of affect in relation to cities highlighted by...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
The development of information systems and software applications increasingly needs to deliver cultu...
This paper presents a project that explores the possibilities for the use of computer game technolog...
Game design techniques are used to motivate participation in professional, educational, political, a...
This essay examines how tensions between work and play for video game developers shape the worlds th...
This paper presents a reflection on the development of learning objects in arts by the usage of comp...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
The paper describes a game-based interaction scenario around an existing media architecture, develop...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
Taking as its starting point the growing interest in organizational studies regarding the role of ob...
AbstractDigital technology, with its distinctive characteristics that result from the fundamental pr...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
This paper presents a project that explores the possibilities for the use of computer game technolog...
In a similar way to the neglect regarding the study of affect in relation to cities highlighted by...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
The development of information systems and software applications increasingly needs to deliver cultu...
This paper presents a project that explores the possibilities for the use of computer game technolog...
Game design techniques are used to motivate participation in professional, educational, political, a...
This essay examines how tensions between work and play for video game developers shape the worlds th...
This paper presents a reflection on the development of learning objects in arts by the usage of comp...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
The paper describes a game-based interaction scenario around an existing media architecture, develop...