Taking as its starting point the growing interest in organizational studies regarding the role of objects and the material (Engestrom and Blackler 2005), this article investigates the role of objects and artefacts in the coordination involved in the development of computer games. The article draws on a comparative study of three leading UK computer games design and development studios the aim of which was to capture an in-depth understanding of the way in which the developers studied create, leverage, and alter shared objects in this work and describe the interactions of the developers both with these objects and with one another in their work. Rather than seeing formal and emergent coordination as antithetical, the article explores the l...
This study explores how organizations deal with divergent institutional logics when designing new pr...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
This paper offers an insight into the games software development process from a time perspective by ...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
Innovation processes create distinctive challenges for coordination. Objects are seen as supporting ...
This paper addresses the role of objects in enabling the coordination of highly knowledgeintensive p...
This article seeks to contribute to the development of a relationship between digital game studies...
Innovation processes create distinctive challenges for coordination. Objects are seen as supporting ...
AbstractDigital technology, with its distinctive characteristics that result from the fundamental pr...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
International audienceWhile technological change has been much studied in the arts field, it has nev...
This paper investigates the processes through which knowledge is continuously elaborated and innovat...
This study examines the communication and coordination among different parts of game engine. As game...
There is an increasing interest in computer games as a source of insight and inspiration for organiz...
This study explores how organizations deal with divergent institutional logics when designing new pr...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
This paper offers an insight into the games software development process from a time perspective by ...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
Innovation processes create distinctive challenges for coordination. Objects are seen as supporting ...
This paper addresses the role of objects in enabling the coordination of highly knowledgeintensive p...
This article seeks to contribute to the development of a relationship between digital game studies...
Innovation processes create distinctive challenges for coordination. Objects are seen as supporting ...
AbstractDigital technology, with its distinctive characteristics that result from the fundamental pr...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
International audienceWhile technological change has been much studied in the arts field, it has nev...
This paper investigates the processes through which knowledge is continuously elaborated and innovat...
This study examines the communication and coordination among different parts of game engine. As game...
There is an increasing interest in computer games as a source of insight and inspiration for organiz...
This study explores how organizations deal with divergent institutional logics when designing new pr...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
This paper offers an insight into the games software development process from a time perspective by ...