The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and management of the computer game development process. The practice-based motivation is that the computer game industry needs a process management approach that · does not stifle creative practices and yet still facilitates process control. This practical impetus merges with gaps in our scholarly knowledge of the ISD process. One particular · gap is what the software development process is like in a computer game development context. Inspired by these practical and theoretical motivations, I conducted an in-depth case study of a computer games studio in Singapore between 2004 and 2006. Having collected and analysed data pertaining to nume...
This paper aims to fill the gap that exists about software development processes in game development...
This paper aims to fill the gap that exists about software development processes in game development...
There is little research into the emotional dimension of creative industry personnel, such as comput...
This paper focuses on the process by which developers regulate their moods in volatile and creative ...
This paper focuses on the process by which developers regulate their moods in volatile and creative ...
There is little research into the emotional dimension of creative industry personnel, such as comput...
There is little research into the emotional dimension of creative industry personnel, such as comput...
This paper offers an insight into the games software development process from a time perspective by ...
This paper offers an insight into the games software development process from a time perspective by ...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
This essay situates game design and development within the domain of sociotechnical research and rev...
This paper aims to fill the gap that exists about software development processes in game development...
This paper aims to fill the gap that exists about software development processes in game development...
This paper aims to fill the gap that exists about software development processes in game development...
This paper aims to fill the gap that exists about software development processes in game development...
There is little research into the emotional dimension of creative industry personnel, such as comput...
This paper focuses on the process by which developers regulate their moods in volatile and creative ...
This paper focuses on the process by which developers regulate their moods in volatile and creative ...
There is little research into the emotional dimension of creative industry personnel, such as comput...
There is little research into the emotional dimension of creative industry personnel, such as comput...
This paper offers an insight into the games software development process from a time perspective by ...
This paper offers an insight into the games software development process from a time perspective by ...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
This essay situates game design and development within the domain of sociotechnical research and rev...
This paper aims to fill the gap that exists about software development processes in game development...
This paper aims to fill the gap that exists about software development processes in game development...
This paper aims to fill the gap that exists about software development processes in game development...
This paper aims to fill the gap that exists about software development processes in game development...
There is little research into the emotional dimension of creative industry personnel, such as comput...