Game design techniques are used to motivate participation in professional, educational, political, and social environments. This research study introduces the theory of ludic borders to examine how the boundary of gamespace is a design product that influences players beyond increasing motivation. Framing the crossing of the ludic border as a negotiation between the design choices of the game designer and the identity of the player, this research considers how game design elements such as visual aesthetics and collaborative mechanics influence the construction of the border. In addition, this research considers how particular characteristics of a player’s identity, such as the frequency with which they play games, influences their crossing o...
This article identifies and interrogates a primary design principle that exists across digital game ...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
The proliferation of media production technologies has allowed for game players to become game creat...
This paper explores the ways in which participatory practices by players extend game space beyond it...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
International audienceThis article initially presents the background and the theoretical framework g...
Video games are increasingly seen as a meaningful form of art and storytelling. A common critique of...
Game design is a very important part of the game development process. Creation of game content, brin...
abstract: The objective of this project concentrates on the game Defense of the Ancients 2 (Dota 2)....
This paper presents a limited exploration of how games provide motivation, usinggameplay design patt...
This article identifies and interrogates a primary design principle that exists across digital game ...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
Since the advent of the study of games, scholars have emphasised the idea of games as subsets of the...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
The proliferation of media production technologies has allowed for game players to become game creat...
This paper explores the ways in which participatory practices by players extend game space beyond it...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
This paper explores how a vocabulary supporting design-related discussions of gameplay preferences c...
International audienceThis article initially presents the background and the theoretical framework g...
Video games are increasingly seen as a meaningful form of art and storytelling. A common critique of...
Game design is a very important part of the game development process. Creation of game content, brin...
abstract: The objective of this project concentrates on the game Defense of the Ancients 2 (Dota 2)....
This paper presents a limited exploration of how games provide motivation, usinggameplay design patt...
This article identifies and interrogates a primary design principle that exists across digital game ...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...