Review: Intersectional Tech: Black Users in Digital Gaming, by Kishonna L. Gray. 2020. Louisiana State University Press. xiii + 195 pp
Based on analysis of 23 interviews, this paper examines how social media and online content is impli...
This book review analyzes Awad Ibrahim\u27s 2014 book, entitled: The Rhizome of Blackness: A critica...
Pushing the Margins: Women of Color and Intersectionality in LIS Pushing the Margins consists of sev...
Review: The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games...
Review: Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion, by Alayn...
In the introduction, Everett declares that The focus of this project is on early instances of Afric...
Review of Intersectionality: Origins, Contestations, Horizons, Anna Carastathis. University of Nebra...
University Honors Capstone Project Paper and Undergraduate Research Opportunities Program (UROP), Un...
Review of Distributed Blackness: African-American Cybercultures, by André Brock Jr. (NYU Press, 2020...
Book review: Reviewed book: Safiya Umoja Noble, Algorithms of oppression: how search engines reinfor...
The Internet has been socially accepted as an equalizing platform where media is concerned, despite ...
Book review about the book Analyzing Digital Fiction (Bell, Ensslin, Rustad, 2013)
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Review: A Play of Bodies: How We Perceive Videogames, by Brendan Keogh. MIT Press. 2018. ISBN: 97802...
It has been said that, by standing on the shoulders of giants, one gets to see further, and in Artif...
Based on analysis of 23 interviews, this paper examines how social media and online content is impli...
This book review analyzes Awad Ibrahim\u27s 2014 book, entitled: The Rhizome of Blackness: A critica...
Pushing the Margins: Women of Color and Intersectionality in LIS Pushing the Margins consists of sev...
Review: The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games...
Review: Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion, by Alayn...
In the introduction, Everett declares that The focus of this project is on early instances of Afric...
Review of Intersectionality: Origins, Contestations, Horizons, Anna Carastathis. University of Nebra...
University Honors Capstone Project Paper and Undergraduate Research Opportunities Program (UROP), Un...
Review of Distributed Blackness: African-American Cybercultures, by André Brock Jr. (NYU Press, 2020...
Book review: Reviewed book: Safiya Umoja Noble, Algorithms of oppression: how search engines reinfor...
The Internet has been socially accepted as an equalizing platform where media is concerned, despite ...
Book review about the book Analyzing Digital Fiction (Bell, Ensslin, Rustad, 2013)
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Review: A Play of Bodies: How We Perceive Videogames, by Brendan Keogh. MIT Press. 2018. ISBN: 97802...
It has been said that, by standing on the shoulders of giants, one gets to see further, and in Artif...
Based on analysis of 23 interviews, this paper examines how social media and online content is impli...
This book review analyzes Awad Ibrahim\u27s 2014 book, entitled: The Rhizome of Blackness: A critica...
Pushing the Margins: Women of Color and Intersectionality in LIS Pushing the Margins consists of sev...