Review: Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion, by Alayna Cole and Jessica Zammit. 2020. CRC Press. xv + 95 pp
Video games have entered the cultural mainstream and in terms of economic profits they now rival est...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Review: The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games...
Sweden is one of the leading countries when it comes to the game developing and has for over a decad...
Review: Intersectional Tech: Black Users in Digital Gaming, by Kishonna L. Gray. 2020. Louisiana Sta...
Review: How to Be a Games User Researcher, by Steve Bromley. 2021. Self-Published. 173 pp
Both the digital and real societies produced by Blizzard\u27s Massively Multiplayer Online Role Play...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
The term ‘gamer identity’ is hotly contested, and certainly not understood as a broadly accepted ter...
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University...
Can we learn socially and academically valuable concepts and skills from video games? How can ...
The Editorial Board reflects on the theme of 'conflict', as observed in the work published in this i...
Although digital games offer pleasures of causal clarity – and moral order – much remains unresolve...
Review: A Play of Bodies: How We Perceive Videogames, by Brendan Keogh. MIT Press. 2018. ISBN: 97802...
Video games have entered the cultural mainstream and in terms of economic profits they now rival est...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...
Review: The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games...
Sweden is one of the leading countries when it comes to the game developing and has for over a decad...
Review: Intersectional Tech: Black Users in Digital Gaming, by Kishonna L. Gray. 2020. Louisiana Sta...
Review: How to Be a Games User Researcher, by Steve Bromley. 2021. Self-Published. 173 pp
Both the digital and real societies produced by Blizzard\u27s Massively Multiplayer Online Role Play...
PURPOSE : The purpose of this paper is to adopt a critical relational dialectics framework to identi...
The term ‘gamer identity’ is hotly contested, and certainly not understood as a broadly accepted ter...
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University...
Can we learn socially and academically valuable concepts and skills from video games? How can ...
The Editorial Board reflects on the theme of 'conflict', as observed in the work published in this i...
Although digital games offer pleasures of causal clarity – and moral order – much remains unresolve...
Review: A Play of Bodies: How We Perceive Videogames, by Brendan Keogh. MIT Press. 2018. ISBN: 97802...
Video games have entered the cultural mainstream and in terms of economic profits they now rival est...
Now that video games have permeated daily life across the globe on computers, consoles and pocket de...
This thesis investigates digital gaming as a resistive act for female players. It argues that the lu...