The singular—maybe more aptly put as the pre-eminent—image that occurs when reading Gaming Matters i...
This book describes work of the the Digital Youth Network, an ambitious project to help economically...
Review of: Digital media sport: Technology, power and culture in the network society, by Hutchins, B...
Literary Gaming by Astrid Ensslin published by MIT Press (2014)Book Review by Lynda ClarkVol 23 (201...
Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodologi...
Analyzing Digital Discourse: New Insights and Directions, edited by Bou-Franch and Garcés-Conejos Bl...
Purpose – The purpose of this paper is to describe a study set up to investigate and map the landsca...
Review of Elke Hemmingers doctoral thesis The Mergence of Spaces. Experiences of Reality in Digital ...
English: The aim of this master thesis is to explore the qualities of the new way for creating liter...
Recognizing the growing importance (at least for consumers) of video games as a popular form of narr...
In recent years, computer games have moved from the margins of popular culture to its center. ...
Digital media studies has developed something of a fascination with the potential for users to rewor...
The following publication contains book reviews of these titles:- Seth Giddings, (2014) Gameworlds: ...
The literary genre known as "digital literature" includes works of fiction and nonfiction written on...
A review, supported by reader responses, of five highly regarded interactive digital narratives.The ...
The singular—maybe more aptly put as the pre-eminent—image that occurs when reading Gaming Matters i...
This book describes work of the the Digital Youth Network, an ambitious project to help economically...
Review of: Digital media sport: Technology, power and culture in the network society, by Hutchins, B...
Literary Gaming by Astrid Ensslin published by MIT Press (2014)Book Review by Lynda ClarkVol 23 (201...
Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodologi...
Analyzing Digital Discourse: New Insights and Directions, edited by Bou-Franch and Garcés-Conejos Bl...
Purpose – The purpose of this paper is to describe a study set up to investigate and map the landsca...
Review of Elke Hemmingers doctoral thesis The Mergence of Spaces. Experiences of Reality in Digital ...
English: The aim of this master thesis is to explore the qualities of the new way for creating liter...
Recognizing the growing importance (at least for consumers) of video games as a popular form of narr...
In recent years, computer games have moved from the margins of popular culture to its center. ...
Digital media studies has developed something of a fascination with the potential for users to rewor...
The following publication contains book reviews of these titles:- Seth Giddings, (2014) Gameworlds: ...
The literary genre known as "digital literature" includes works of fiction and nonfiction written on...
A review, supported by reader responses, of five highly regarded interactive digital narratives.The ...
The singular—maybe more aptly put as the pre-eminent—image that occurs when reading Gaming Matters i...
This book describes work of the the Digital Youth Network, an ambitious project to help economically...
Review of: Digital media sport: Technology, power and culture in the network society, by Hutchins, B...