Can we learn socially and academically valuable concepts and skills from video games? How can ...
In Game After, Raiford Guins looks closely at video games as museum objects, engaging with curatoria...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
Review: A Play of Bodies: How We Perceive Videogames, by Brendan Keogh. MIT Press. 2018. ISBN: 97802...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
In Playing Along: Digital Games, YouTube, and Virtual Performance, Kiri Miller effectively reveals t...
Recognizing the growing importance (at least for consumers) of video games as a popular form of narr...
Review: The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games...
In recent years, computer games have moved from the margins of popular culture to its center. ...
Review of Elke Hemmingers doctoral thesis The Mergence of Spaces. Experiences of Reality in Digital ...
Literary Gaming by Astrid Ensslin published by MIT Press (2014)Book Review by Lynda ClarkVol 23 (201...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
Can we learn socially and academically valuable concepts and skills from video games? How can ...
In Game After, Raiford Guins looks closely at video games as museum objects, engaging with curatoria...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
Review: A Play of Bodies: How We Perceive Videogames, by Brendan Keogh. MIT Press. 2018. ISBN: 97802...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Videogames require robust yet flexible methods and vocabularies of critical analysis that appreciate...
In Playing Along: Digital Games, YouTube, and Virtual Performance, Kiri Miller effectively reveals t...
Recognizing the growing importance (at least for consumers) of video games as a popular form of narr...
Review: The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games...
In recent years, computer games have moved from the margins of popular culture to its center. ...
Review of Elke Hemmingers doctoral thesis The Mergence of Spaces. Experiences of Reality in Digital ...
Literary Gaming by Astrid Ensslin published by MIT Press (2014)Book Review by Lynda ClarkVol 23 (201...
Despite being the focus of academic studies for close to two decades and a significant part of popul...
In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze...
Can we learn socially and academically valuable concepts and skills from video games? How can ...
In Game After, Raiford Guins looks closely at video games as museum objects, engaging with curatoria...
Despite being the focus of academic studies for close to two decades and a significant part of popul...