With the advance of scanning devices, 3-d geometric models have been captured and widely used in animation, video, interactive virtual environment design nowadays. Their effective analysis, integration, and retrieval are important research topics in multimedia. This paper studies a geometric modeling problem called 3D region guarding. The 3D region guarding is a well known NP-hard problem; we present an efficient hierarchical integer linear programming (HILP) optimization algorithm to solve it on massive data sets. We show the effectiveness of our algorithm and briefly illustrate its applications in multimedia data processing and computer graphics such as shape analysis and retrieval, and morphing animation. © 2011 IEEE
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
Abstract Hierarchical mesh representation and mesh simplification have been addressed in computer gr...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
This paper proposes an effective framework to compute the visibility guarding and star decomposition...
This paper proposes an effective framework to compute the visibility guarding and star decomposition...
3D geometry data is now establishing as a new digital multimedia data type after text and sound in 1...
Optimal Guarding: Given a 3D region M, to find a smallest set of points {gi} ∈M to which the entire ...
We propose an efcient algorithm to compute 3D region guarding and star decomposition. A star decompo...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
Geometry processing, which focuses on reconstructing and analyzing physical objects and scenes, enjo...
In Geometry Processing, a field which has developed during the last ten years, concepts from applied...
This project was carried out between June 2004 and July 2006 and was supported by NTU Startup Grant ...
We study an algorithmic framework for computing an elastic orientation-preserving matching of non-ri...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
In this paper we present a novel algorithm for reconstructing 3D scenes from a set of images. The us...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
Abstract Hierarchical mesh representation and mesh simplification have been addressed in computer gr...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
This paper proposes an effective framework to compute the visibility guarding and star decomposition...
This paper proposes an effective framework to compute the visibility guarding and star decomposition...
3D geometry data is now establishing as a new digital multimedia data type after text and sound in 1...
Optimal Guarding: Given a 3D region M, to find a smallest set of points {gi} ∈M to which the entire ...
We propose an efcient algorithm to compute 3D region guarding and star decomposition. A star decompo...
Three dimensional models are commonly used in computer graphics and 3D modeling characters in animat...
Geometry processing, which focuses on reconstructing and analyzing physical objects and scenes, enjo...
In Geometry Processing, a field which has developed during the last ten years, concepts from applied...
This project was carried out between June 2004 and July 2006 and was supported by NTU Startup Grant ...
We study an algorithmic framework for computing an elastic orientation-preserving matching of non-ri...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
In this paper we present a novel algorithm for reconstructing 3D scenes from a set of images. The us...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
Abstract Hierarchical mesh representation and mesh simplification have been addressed in computer gr...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...