Abstract Hierarchical mesh representation and mesh simplification have been addressed in computer graphics for adaptive level-of-detail rendering of 3D objects used for animation. In this paper, we propose a new simplification method to design hierarchical 3D meshes such that each mesh level (representing a different level of spatial hierarchy) is a subset of the previous higher detail mesh and has Delaunay topology. This topology constraint on each mesh layer not only helps to design meshes with desired geometric properties, but also enables efficient compression of the mesh data for multimedia applications
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Abstract--Representation of video objects using hierarchical 2D content-based meshes for accurate tr...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
The flexibility coming along with the simplicity of their base primitive and the support by todays g...
Virtual worlds and games increasingly deliver 3D meshes over the Internet using instanced file forma...
Journal ArticleIn order to interactively investigate large-scale 3D data sets, we propose an improve...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically- ...
AbstractÐWe present a new graphical representation of the level-of-detail state spaces generated by ...
In this paper a novel procedure for the representation of 3D surfaces using 3D hierarchical adaptive...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-b...
We describe data structures for representing simplicial meshes compactly while supporting online que...
International audienceIn this paper, we propose to address the semantic- oriented 3D mesh hierarchic...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Abstract--Representation of video objects using hierarchical 2D content-based meshes for accurate tr...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
The flexibility coming along with the simplicity of their base primitive and the support by todays g...
Virtual worlds and games increasingly deliver 3D meshes over the Internet using instanced file forma...
Journal ArticleIn order to interactively investigate large-scale 3D data sets, we propose an improve...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically- ...
AbstractÐWe present a new graphical representation of the level-of-detail state spaces generated by ...
In this paper a novel procedure for the representation of 3D surfaces using 3D hierarchical adaptive...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-b...
We describe data structures for representing simplicial meshes compactly while supporting online que...
International audienceIn this paper, we propose to address the semantic- oriented 3D mesh hierarchic...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
Several recent SIGGRAPH papers on surface simplification are described. Keywords: Mesh simplificati...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...