AbstractÐWe present a new graphical representation of the level-of-detail state spaces generated by hierarchical geometric scene descriptions with multiple levels of detail. These level-of-detail graphs permit the analytical investigation of the hierarchical level-of-detail optimization problem that arises for such descriptions. As an example of their use, we prove the equivalence of two hierarchical level-of-detail algorithms
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
This paper overviews some aspects of using different levels of accuracy and complexity for the visua...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
The geometric structure inherent in the definition of the shapes of three-dimensional objects and en...
Level-of-detail (LOD) techniques have been studied for many years in computer graphics. Research in ...
Abstract Hierarchical mesh representation and mesh simplification have been addressed in computer gr...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
Given a polygonal model of some geometric object, a continuous level of detail system should facili...
A typical scene category, e.g., street and beach, contains an enormous number (e.g., in the order of...
With the ultimate aim of semantic understanding of visual scenes, categorizing them into meaningful ...
This paper presents a new method for solving the following problem: Given a polygonal model of some ...
The hierarchical structures that exist in natural scenes have been uti-lized for many tasks in compu...
In many applications it is important that one view a scene at different levels of detail. A prime ex...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
This paper overviews some aspects of using different levels of accuracy and complexity for the visua...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
The geometric structure inherent in the definition of the shapes of three-dimensional objects and en...
Level-of-detail (LOD) techniques have been studied for many years in computer graphics. Research in ...
Abstract Hierarchical mesh representation and mesh simplification have been addressed in computer gr...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
One of the biggest problems in computer graphics is displaying huge geometric models at interactive ...
Given a polygonal model of some geometric object, a continuous level of detail system should facili...
A typical scene category, e.g., street and beach, contains an enormous number (e.g., in the order of...
With the ultimate aim of semantic understanding of visual scenes, categorizing them into meaningful ...
This paper presents a new method for solving the following problem: Given a polygonal model of some ...
The hierarchical structures that exist in natural scenes have been uti-lized for many tasks in compu...
In many applications it is important that one view a scene at different levels of detail. A prime ex...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
This paper overviews some aspects of using different levels of accuracy and complexity for the visua...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in...