This paper proposes an effective framework to compute the visibility guarding and star decomposition of 3D solid shapes. We propose a progressive integer linear programming algorithm to solve the guarding points that can visibility cover the entire shape; we also develop a constrained region growing scheme seeded on these guarding points to get the star decomposition. We demonstrate this guarding/decomposition framework can benefit graphics tasks such as shape interpolation and shape matching/retrieval
This paper presents a new method to compute constructive solid geometry (CSG) tree representations o...
International audienceThis paper presents an algorithm dealing with the data reduction and the appro...
Surfaces in 3D are often represented by polygonal meshes and point clouds obtained from 3D modeling ...
This paper proposes an effective framework to compute the visibility guarding and star decomposition...
We propose an efcient algorithm to compute 3D region guarding and star decomposition. A star decompo...
Optimal Guarding: Given a 3D region M, to find a smallest set of points {gi} ∈M to which the entire ...
With the advance of scanning devices, 3-d geometric models have been captured and widely used in ani...
summary:In this paper, we propose a novel algorithm for a decomposition of 3D binary shapes to recta...
We introduce a computationally efficient method for interactive construction of implicitly represent...
We study an algorithmic framework for computing an elastic orientation-preserving matching of non-ri...
In this work we discuss two novel perspectives to improve 3D shape generation. The first perspective...
Abstract—A new visibility graph-based algorithm is presented for computing the inner distances of a ...
International audienceThis paper introduces a measure of significance on a curve skeleton of a 3D pi...
To make computations on large data sets more efficient, algorithms will frequently divide informatio...
We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boun...
This paper presents a new method to compute constructive solid geometry (CSG) tree representations o...
International audienceThis paper presents an algorithm dealing with the data reduction and the appro...
Surfaces in 3D are often represented by polygonal meshes and point clouds obtained from 3D modeling ...
This paper proposes an effective framework to compute the visibility guarding and star decomposition...
We propose an efcient algorithm to compute 3D region guarding and star decomposition. A star decompo...
Optimal Guarding: Given a 3D region M, to find a smallest set of points {gi} ∈M to which the entire ...
With the advance of scanning devices, 3-d geometric models have been captured and widely used in ani...
summary:In this paper, we propose a novel algorithm for a decomposition of 3D binary shapes to recta...
We introduce a computationally efficient method for interactive construction of implicitly represent...
We study an algorithmic framework for computing an elastic orientation-preserving matching of non-ri...
In this work we discuss two novel perspectives to improve 3D shape generation. The first perspective...
Abstract—A new visibility graph-based algorithm is presented for computing the inner distances of a ...
International audienceThis paper introduces a measure of significance on a curve skeleton of a 3D pi...
To make computations on large data sets more efficient, algorithms will frequently divide informatio...
We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boun...
This paper presents a new method to compute constructive solid geometry (CSG) tree representations o...
International audienceThis paper presents an algorithm dealing with the data reduction and the appro...
Surfaces in 3D are often represented by polygonal meshes and point clouds obtained from 3D modeling ...