How do people reason about their opponent in turn-taking games? Often, people do not make the decisions that game theory would prescribe. We present a logic that can play a key role in understanding how people make their decisions, by delineating all plausible reasoning strategies in a systematic manner. This in turn makes it possible to construct a corresponding set of computational models in a cognitive architecture. These models can be run and fitted to the participants’ data in terms of decisions, response times, and answers to questions. We validate these claims on the basis of an earlier game-theoretic experiment about the turn-taking game “Marble Drop with Surprising Opponent”, in which the opponent often starts with a seemingly irra...
In an earlier experiment, participants played a perfect information game against a computer, which w...
In an earlier experiment, participants played a perfect information game against a computer, which w...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
In an earlier experiment, participants played a perfect information game against a computer, which w...
In an earlier experiment, participants played a perfect information game against a computer, which w...
In an earlier experiment, participants played a perfect information game against a computer, which w...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
In an earlier experiment, participants played a perfect information game against a computer, which w...
In an earlier experiment, participants played a perfect information game against a computer, which w...
In an earlier experiment, participants played a perfect information game against a computer, which w...
This dissertation consists of three chapters, which study the identification of people's reasoning a...