How do people reason about their opponent in turn-taking games? Often, people do not make the decisions that game theory would prescribe. We present a logic that can play a key role in understanding how people make their decisions, by delineating all plausible reasoning strategies in a systematic manner. This in turn makes it possible to construct a corresponding set of computational models in a cognitive architecture. These models can be run and fitted to the participants’ data in terms of decisions, response times, and answers to questions. We validate these claims on the basis of an earlier game-theoretic experiment about the turn-taking game “Marble Drop with Surprising Opponent”, in which the opponent often starts with a seemingly irra...
We develop and analyze an axiomatic model of strategic thinking in games, and demonstrate that it ac...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
This paper investigates the impact of cognitive abilities and preferences on behavior in games. We f...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
We study two different models of a turn-based game called the Marble Drop Game, which is an experime...
In an earlier experiment, participants played a perfect information game against a computer, which w...
This paper presents a first attempt to bridge the gap between logical and cognitive treatments of st...
We introduce a model of strategic thinking in games of initial response. Unlike standard level-k mod...
This study investigates strategies in reasoning about mental states of others, a process that requir...
Prior investigations into theory of mind have used strategic games to examine how an opponent’s know...
We develop and analyze an axiomatic model of strategic thinking in games, and demonstrate that it ac...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
This paper investigates the impact of cognitive abilities and preferences on behavior in games. We f...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
How do people reason about their opponent in turn-taking games? Often, people do not make the decisi...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
Whereas game theorists and logicians use formal methods to investigate ideal strategic behavior, man...
We study two different models of a turn-based game called the Marble Drop Game, which is an experime...
In an earlier experiment, participants played a perfect information game against a computer, which w...
This paper presents a first attempt to bridge the gap between logical and cognitive treatments of st...
We introduce a model of strategic thinking in games of initial response. Unlike standard level-k mod...
This study investigates strategies in reasoning about mental states of others, a process that requir...
Prior investigations into theory of mind have used strategic games to examine how an opponent’s know...
We develop and analyze an axiomatic model of strategic thinking in games, and demonstrate that it ac...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
This paper investigates the impact of cognitive abilities and preferences on behavior in games. We f...