International audienceThis paper proposes a new method to generate audio in the context of interactive animations driven by a physics engine. Our approach aims at bridging the gap between direct playback of audio recordings and physically-based synthesis by retargetting audio grains extracted from the recordings according to the output of a physics engine. In an off-line analysis task, we automatically segment audio recordings into atomic grains. The segmentation depends on the type of contact event and we distinguished between impulsive events, e.g. impacts or breaking sounds, and continuous events, e.g. rolling or sliding sounds. We segment recordings of continuous events into sinusoidal and transient components, which we encode separatel...
International audienceWe present a sound synthesizer dedicated to particle-based environmental effec...
The term impact sound as referred to in this paper, can be broadly defined as the sudden burst of sh...
International audienceIn this paper, a flexible strategy to control a synthesis model of sounds prod...
International audienceThis paper proposes a new method to generate audio in the context of interacti...
This paper proposes a new method to generate audio in the context of interactive animations driven b...
The main objective of this thesis is to provide tools for an expressive and real-time synthesis of s...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
Using physical simulation to control movement and interactions between objects in a 3D environment, ...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
This paper presents a new approach to sound composition for soundtrack composers and sound designers...
Procedurally-generated audio is an important method for the automatic synthesis of realistic sounds ...
International audienceWe propose a method leveraging the naturally time-related expressivity of our ...
International audiencePhysical modelling schemes are well known for their ability to generate plausi...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
International audienceWe present a sound synthesizer dedicated to particle-based environmental effec...
The term impact sound as referred to in this paper, can be broadly defined as the sudden burst of sh...
International audienceIn this paper, a flexible strategy to control a synthesis model of sounds prod...
International audienceThis paper proposes a new method to generate audio in the context of interacti...
This paper proposes a new method to generate audio in the context of interactive animations driven b...
The main objective of this thesis is to provide tools for an expressive and real-time synthesis of s...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
Using physical simulation to control movement and interactions between objects in a 3D environment, ...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
This paper presents a new approach to sound composition for soundtrack composers and sound designers...
Procedurally-generated audio is an important method for the automatic synthesis of realistic sounds ...
International audienceWe propose a method leveraging the naturally time-related expressivity of our ...
International audiencePhysical modelling schemes are well known for their ability to generate plausi...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
International audienceWe present a sound synthesizer dedicated to particle-based environmental effec...
The term impact sound as referred to in this paper, can be broadly defined as the sudden burst of sh...
International audienceIn this paper, a flexible strategy to control a synthesis model of sounds prod...