This paper presents a new approach to sound composition for soundtrack composers and sound designers. We propose a tool for usable sound manipulation and composition that targets sound variety and expressive rendering of the composition. We first automatically segment audio recordings into atomic grains which are displayed on our navigation tool according to signal properties. To perform the synthesis, the user selects one recording as model for rhythmic pattern and timbre evolution, and a set of audio grains. Our synthesis system then processes the chosen sound material to create new sound sequences based on onset detection on the recording model and similarity measurements between the model and the selected grains. With our method, we can...
The project completed at the Wichita State University Center for Research in Arts, Technology, Educa...
International audienceThis article addresses the problem of the representation and creation of sound...
International audienceThis paper proposes a new method to generate audio in the context of interacti...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
This paper introduces a program that applies the principles of interactive evolution, i.e., the proc...
In this paper, a program is presented that applies interactive evolution to sound generation, i.e., ...
This study focuses on the creation of software with the goal to introduce the concepts of timbre, au...
In this paper, a program is presented that applies interactive evolution to sound generation, i.e., ...
This paper proposes a new method to generate audio in the context of interactive animations driven b...
This paper presents and discusses the ComposeWith Sounds (CwS) Digital AudioWorkstation (DAW) and it...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Abstract-This research proposes a method for producing music via visual composition in a computer-ga...
The physical modeling of complex sound generators can only be approached by individually synthesizin...
This project presents the development of an interactive environment inspired by soundscape compositi...
The project completed at the Wichita State University Center for Research in Arts, Technology, Educa...
International audienceThis article addresses the problem of the representation and creation of sound...
International audienceThis paper proposes a new method to generate audio in the context of interacti...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
This paper introduces a program that applies the principles of interactive evolution, i.e., the proc...
In this paper, a program is presented that applies interactive evolution to sound generation, i.e., ...
This study focuses on the creation of software with the goal to introduce the concepts of timbre, au...
In this paper, a program is presented that applies interactive evolution to sound generation, i.e., ...
This paper proposes a new method to generate audio in the context of interactive animations driven b...
This paper presents and discusses the ComposeWith Sounds (CwS) Digital AudioWorkstation (DAW) and it...
An important yet oft-overlooked front in the scope of interactive media, audio technologies have rem...
In this article, I review the concept of algorithmic generative and interactive music and discuss th...
Abstract-This research proposes a method for producing music via visual composition in a computer-ga...
The physical modeling of complex sound generators can only be approached by individually synthesizin...
This project presents the development of an interactive environment inspired by soundscape compositi...
The project completed at the Wichita State University Center for Research in Arts, Technology, Educa...
International audienceThis article addresses the problem of the representation and creation of sound...
International audienceThis paper proposes a new method to generate audio in the context of interacti...