The main objective of this thesis is to provide tools for an expressive and real-time synthesis of sounds resulting from physical interactions of various objects in a 3D virtual environment. Indeed, these sounds, such as collisions sounds or sounds from continuous interaction between surfaces, are difficult to create in a pre-production process since they are highly dynamic and vary drastically depending on the interaction and objects. To achieve this goal, two approaches are proposed; the first one is based on simulation of physical phenomena responsible for sound production, the second one is based on the processing of a recordings database. According to a physically based point of view, the sound source is modeled as the combination of a...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...
L'objectif principal de ce travail est de proposer des outils pour une synthèse en temps-réel, réali...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
The synthesis of audio in real-time computer simulations is investigated. A physics based parameter...
This paper proposes a new method to generate audio in the context of interactive animations driven b...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
Using physical simulation to control movement and interactions between objects in a 3D environment, ...
Physics-based audio synthesis is finding increasingly diverse applications within computer graphics ...
International audienceThis paper proposes a new method to generate audio in the context of interacti...
Abstract:We describe a general framework for the simulation of sounds produced by colliding physical...
Procedurally-generated audio is an important method for the automatic synthesis of realistic sounds ...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...
L'objectif principal de ce travail est de proposer des outils pour une synthèse en temps-réel, réali...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
The synthesis of audio in real-time computer simulations is investigated. A physics based parameter...
This paper proposes a new method to generate audio in the context of interactive animations driven b...
International audienceThis paper presents a new synthesis approach for generating contact sounds for...
Using physical simulation to control movement and interactions between objects in a 3D environment, ...
Physics-based audio synthesis is finding increasingly diverse applications within computer graphics ...
International audienceThis paper proposes a new method to generate audio in the context of interacti...
Abstract:We describe a general framework for the simulation of sounds produced by colliding physical...
Procedurally-generated audio is an important method for the automatic synthesis of realistic sounds ...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...