The following thesis presents a method to compare the affective response of participants in two conditions, virtual reality (VR) and 2D display, to a confrontational avatar in a virtual betting shop. This thesis is motivated by workers in betting shops who regularly face confrontational customers, with the aim of recommending VR technology as a medium to facilitate experiential training for these workers. A two condition, between-subjects study was conducted measuring change of state anxiety and sense of presence recorded using self-report questionnaires. The results of this study conclude that participants in the VR condition experience a greater sense of presence over participants in the 2D display condition, in all four sub-scales of...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potentia...
This thesis is concerned with interaction between people and virtual humans in the context of highly...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
This manuscript presents the result of a series of studies intended to shed light on understanding t...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
This paper describes the impact of display resolution and luminance on the responses of participants...
The work presented in this thesis aims to design, develop and investigate the effectiveness of a Vir...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
We introduce a novel technique for the study of human–virtual character interaction in immersive vir...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potentia...
This thesis is concerned with interaction between people and virtual humans in the context of highly...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
This manuscript presents the result of a series of studies intended to shed light on understanding t...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
This paper describes the impact of display resolution and luminance on the responses of participants...
The work presented in this thesis aims to design, develop and investigate the effectiveness of a Vir...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
We introduce a novel technique for the study of human–virtual character interaction in immersive vir...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...