Validly measuring aggression is challenging because self-reports are plagued with biased answer tendencies and behavioral measures with ethical concerns and low ecological validity. The current study, therefore, introduces a novel virtual reality (VR) aggression assessment tool, differentially assessing reactive and proactive aggression. Two VR tasks were developed, one in an alley environment (N = 24, all male, Mage = 23.88, 83.3% students) and an improved second one in a bar (N = 50, all male, Mage = 22.54, 90% students). In this bar VR task, participants were randomly assigned to either the reactive condition where they were triggered by a cheating and insulting dart-player or to the proactive condition where they could earn extra money ...
Digitized for IUPUI ScholarWorks inclusion in 2022The lack of advancement within the existing forms ...
Background: Prior laboratory findings indicate that training avoidance movements to angry faces may ...
Immersive Ambulatory Virtual Reality (IA-VR) video games are relatively new and highly immersive. Gi...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
Contains fulltext : 245276.pdf (Publisher’s version ) (Open Access)Validly measuri...
High aggression is common and costly for mental health problems in young adults. Because communicati...
Aggression is a known problem in individuals being cared for in forensic settings, yet the evidence ...
Aggression is a known problem in individuals being cared for in forensic settings, yet the evidence ...
Prior laboratory experiments among healthy samples found that training avoidance movements to angry ...
Children's aggressive behaviour is partly determined by how they process social information (e.g., m...
Children's aggressive behaviour is partly determined by how they process social information (e.g., m...
Assessing levels of aggression-specifically reactive violence-has been a challenge in the past, sinc...
This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid asse...
This study was conducted to analyze the short-term effects of violent electronic games, played with ...
Digitized for IUPUI ScholarWorks inclusion in 2022The lack of advancement within the existing forms ...
Background: Prior laboratory findings indicate that training avoidance movements to angry faces may ...
Immersive Ambulatory Virtual Reality (IA-VR) video games are relatively new and highly immersive. Gi...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
Contains fulltext : 245276.pdf (Publisher’s version ) (Open Access)Validly measuri...
High aggression is common and costly for mental health problems in young adults. Because communicati...
Aggression is a known problem in individuals being cared for in forensic settings, yet the evidence ...
Aggression is a known problem in individuals being cared for in forensic settings, yet the evidence ...
Prior laboratory experiments among healthy samples found that training avoidance movements to angry ...
Children's aggressive behaviour is partly determined by how they process social information (e.g., m...
Children's aggressive behaviour is partly determined by how they process social information (e.g., m...
Assessing levels of aggression-specifically reactive violence-has been a challenge in the past, sinc...
This study examined whether interactive Virtual Reality (VR) provides a more ecologically valid asse...
This study was conducted to analyze the short-term effects of violent electronic games, played with ...
Digitized for IUPUI ScholarWorks inclusion in 2022The lack of advancement within the existing forms ...
Background: Prior laboratory findings indicate that training avoidance movements to angry faces may ...
Immersive Ambulatory Virtual Reality (IA-VR) video games are relatively new and highly immersive. Gi...