People can understand how human interaction unfolds and can pinpoint social attitudes such as showing interest or social engagement with a conversational partner. However, summarising this with a set of rules is difficult, as our judgement is sometimes subtle and subconscious. Hence, it is challenging to program Non-Player Characters (NPCs) to react towards social signals appropriately, which is important for immersive narrative games in Virtual Reality (VR). We collaborated with two game studios to develop an immersive machine learning (ML) pipeline for detecting social engagement. We collected data from participants-NPC interaction in VR, which was then annotated in the same immersive environment. Game design is a creative process and it ...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
Video games are high emotional vectors. They play with the emotions of players by eliciting and incr...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
People can understand how human interaction unfolds and can pinpoint social attitudes such as showin...
Immersive virtual environments (IVEs) have received increased popularity with applications in many f...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
International audienceVirtual Reality and immersive experiences, which allow players to share the sa...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
We present an interactive virtual reality platform for studying the role of embodied social interact...
In this paper we address the problem of recognizing student engagement in prosocial games by exploit...
Virtual Reality (VR) has a huge potential in Business and Psychology. The related technologies are ...
The development of new approaches for creating more “life-like” artificial intelligence (AI) capable...
With the introduction of Virtual Reality technology, giant opportunities in creating immersive, real...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
Video games are high emotional vectors. They play with the emotions of players by eliciting and incr...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
People can understand how human interaction unfolds and can pinpoint social attitudes such as showin...
Immersive virtual environments (IVEs) have received increased popularity with applications in many f...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
International audienceVirtual Reality and immersive experiences, which allow players to share the sa...
Immersive Virtual Reality Environments that can be accessed through multimodal natural interfaces wi...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
We present an interactive virtual reality platform for studying the role of embodied social interact...
In this paper we address the problem of recognizing student engagement in prosocial games by exploit...
Virtual Reality (VR) has a huge potential in Business and Psychology. The related technologies are ...
The development of new approaches for creating more “life-like” artificial intelligence (AI) capable...
With the introduction of Virtual Reality technology, giant opportunities in creating immersive, real...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
Video games are high emotional vectors. They play with the emotions of players by eliciting and incr...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...