The development of new approaches for creating more “life-like” artificial intelligence (AI) capable of natural social interaction is of interest to a number of scientific fields, from virtual reality to human–robot interaction to natural language speech systems. Yet how such “Social AI” agents might be manifested remains an open question. Previous research has shown that both behavioral factors related to the artificial agent itself as well as contextual factors beyond the agent (i.e., interaction context) play a critical role in how people perceive interactions with interactive technology. As such, there is a need for customizable agents and customizable environments that allow us to explore both sides in a simultaneous manner. To that en...
A paradigm shift towards human-centered intelligent gaming systems is gradually setting in. Such int...
Modern video games have highly developed computational models of physical space, which allow sophist...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
The development of new approaches for creating more “life-like” artificial intelligence (AI) capable...
People interact with semi-intelligent machines during their daily lives. They desire systems to resp...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...
Mattar N, van Welbergen H, Kulms P, Kopp S. Prototyping User Interfaces for Investigating the Role o...
Self-organized groups of robots have generally coordinated their behaviors using quite simple social...
Abstract—As robot technology is evolving and creating a social community between humans and robots, ...
AbstractAutonomous synthetic characters have the potential to promote the social engagement of users...
In this study, we examine human social interactions within virtual worlds and address the question o...
In this study, we examine human social interactions within virtual worlds and address the question o...
Language learning is an important research topic in Artificial Intelligence: understanding how human...
A paradigm shift towards human-centered intelligent gaming systems is gradually setting in. Such int...
Modern video games have highly developed computational models of physical space, which allow sophist...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
The development of new approaches for creating more “life-like” artificial intelligence (AI) capable...
People interact with semi-intelligent machines during their daily lives. They desire systems to resp...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...
Mattar N, van Welbergen H, Kulms P, Kopp S. Prototyping User Interfaces for Investigating the Role o...
Self-organized groups of robots have generally coordinated their behaviors using quite simple social...
Abstract—As robot technology is evolving and creating a social community between humans and robots, ...
AbstractAutonomous synthetic characters have the potential to promote the social engagement of users...
In this study, we examine human social interactions within virtual worlds and address the question o...
In this study, we examine human social interactions within virtual worlds and address the question o...
Language learning is an important research topic in Artificial Intelligence: understanding how human...
A paradigm shift towards human-centered intelligent gaming systems is gradually setting in. Such int...
Modern video games have highly developed computational models of physical space, which allow sophist...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...