We present an interactive virtual reality platform for studying the role of embodied social interaction in the context of lan-guage learning. The virtual environment consists of virtual objects, a virtual table, and most importantly, a set of virtual students with different social-cognitive skills. Real users are asked to serve as language teachers and teach virtual learners object names. They can interact with virtual learners via gaz-ing, pointing at and moving virtual objects as well as speech acts. Since both the virtual environment (what users see) and the virtual humans (whom users interact with) are controlled (pre-programmed), this provides a unique opportunity to study how real teachers perceive different social signals generated b...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Abstract This paper puts forward a series of theoretical underpinnings and design considerations fo...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
This article reviews theory and research relevant to the development of digital immersive virtual en...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
This paper presents an ongoing project by a research group of Athabasca University that builds engag...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
Recently, research on computer-assisted language learning has been growing. However, little research...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
Virtual worlds have been linked with e‐learning applications to create virtual learning environments...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Verbal and non-verbal behaviors that we use in order to effectively communicate with other people ar...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Abstract This paper puts forward a series of theoretical underpinnings and design considerations fo...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
This article reviews theory and research relevant to the development of digital immersive virtual en...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
The goal of the present review is to explain how immersive virtual environment technology (IVET) can...
This paper presents an ongoing project by a research group of Athabasca University that builds engag...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
Recently, research on computer-assisted language learning has been growing. However, little research...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
Virtual worlds have been linked with e‐learning applications to create virtual learning environments...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Verbal and non-verbal behaviors that we use in order to effectively communicate with other people ar...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Abstract This paper puts forward a series of theoretical underpinnings and design considerations fo...