Recently, research on computer-assisted language learning has been growing. However, little research is conducted to explore the strategic social interactions of students who learn English as a foreign language (EFL) in a virtual world. The purpose of the study was to investigate how 52 EFL college students engaged and interacted socially in virtual and real spaces. This paper endeavors to address the issue from the theory of language learning strategies. The results reveal that the learners engaged more in a virtual learning environment compared to those in a real English communication class. Moreover, the avatar-embodied virtual world elicited more strategic social interactions for the female EFL students than the ones in a real space, wh...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Game-based learning is gaining popularity in language education. For the present study, three games ...
This paper reports the tactile learning experience with simulated 3D learning environments in an Eng...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
This study explored affective factors in learning English as a foreign language in a 3D game-like vi...
The rapid evolution of technology has afforded students the opportunity to explore new pedagogies fo...
We present an interactive virtual reality platform for studying the role of embodied social interact...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Game-based learning is gaining popularity in language education. For the present study, three games ...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Game-based learning is gaining popularity in language education. For the present study, three games ...
This paper reports the tactile learning experience with simulated 3D learning environments in an Eng...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
This study explored affective factors in learning English as a foreign language in a 3D game-like vi...
The rapid evolution of technology has afforded students the opportunity to explore new pedagogies fo...
We present an interactive virtual reality platform for studying the role of embodied social interact...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Game-based learning is gaining popularity in language education. For the present study, three games ...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
Game-based learning is gaining popularity in language education. For the present study, three games ...
Game-based learning is gaining popularity in language education. For the present study, three games ...
This paper reports the tactile learning experience with simulated 3D learning environments in an Eng...