Immersive virtual environments (IVEs) have received increased popularity with applications in many fields. IVEs aim to approximate real environments, and to make users react similarly to how they would in everyday life. An important use case is the users-virtual characters (VCs) interaction. We interact with other people every day, hence we expect others to appropriately act and behave, verbally and non-verbally (i.e., pitch, proximity, gaze, turn-taking). These expectations also apply to interactions with VCs in IVEs, and this thesis tackles some of these aspects. We present three projects that inform the area of social interactions with a VC in IVEs, focusing on non-verbal behaviours. In our first study on interactions between people, ...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Social Virtual Reality (VR) applications are becoming the next big revolution in the field of remot...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
Immersive virtual environments (IVEs) have received increased popularity with applications in many f...
People can understand how human interaction unfolds and can pinpoint social attitudes such as showin...
People can understand how human interaction unfolds and can pinpoint social attitudes such as showin...
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of ...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
This thesis is concerned with interaction between people and virtual humans in the context of highly...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
What are strategies for the design of immersive virtual environments (IVEs) to understand environmen...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Social Virtual Reality (VR) applications are becoming the next big revolution in the field of remot...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
Immersive virtual environments (IVEs) have received increased popularity with applications in many f...
People can understand how human interaction unfolds and can pinpoint social attitudes such as showin...
People can understand how human interaction unfolds and can pinpoint social attitudes such as showin...
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of ...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
This thesis is concerned with interaction between people and virtual humans in the context of highly...
The research presented in this thesis concerns the use of eye tracking to both enhance and understan...
What are strategies for the design of immersive virtual environments (IVEs) to understand environmen...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
Social Virtual Reality (VR) applications are becoming the next big revolution in the field of remot...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...