We extend experience-weighted attraction (EWA) learning to games in which only the set of possible foregone payoffs from unchosen strategies are known, and estimate parameters separately for each player to study heterogeneity. We assume players estimate unknown foregone payoffs from a strategy, by substituting the last payoff actually received from that strategy, by clairvoyantly guessing the actual foregone payoff, or by averaging the set of possible foregone payoffs conditional on the actual outcomes. All three assumptions improve predictive accuracy of EWA. Individual parameter estimates suggest that players cluster into two separate subgroups (which differ from traditional reinforcement and belief learning)
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
Recent experiments have indicated that it is possible to systematically lead subjects to less refine...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
Recent experiments have indicated that it is possible to systematically lead subjects to less refine...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...