In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have provided many ideas about how equilibria arise in games or markets. This short chapter describes a very general approach to learning in games: "experience-weighted attraction" (EWA) learning. This approach strives to explain, for every choice in an experiment, how that choice arose from players' previous behavior and experience, using a general model which can be applied to most games with minimal customization and which predicts well out of sample. Sophisticated EWA includes important equilibrium concepts and many other learning models (simple reinforcement, Cournot, fictitious play, weighted fictitious play) as special cases (see Camere...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
How does an equilibrium arise in a game? For decades, the implicit answer to this question was that...
How does an equilibrium arise in a game? For decades, the implicit answer to this question was that...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
Experience-weighted attraction is the leading model of learning in games. However, it can not obviou...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
How does an equilibrium arise in a game? For decades, the implicit answer to this question was that...
How does an equilibrium arise in a game? For decades, the implicit answer to this question was that...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
Experience-weighted attraction is the leading model of learning in games. However, it can not obviou...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
EWA Lite is a one-parameter theory of learning in normal-form games. It approximates the free parame...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...