Most learning models assume players are adaptive (i.e., they respond only to their own previous experience and ignore others' payoff information) and behavior is not sensitive to the way in which players are matched. Empirical evidence suggests otherwise. In this paper, we extend our adaptive experience-weighted attraction (EWA) learning model to capture sophisticated learning and strategic teaching in repeated games. The generalized model assumes there is a mixture of adaptive learners and sophisticated players. An adaptive learner adjusts his behavior the EWA way. A sophisticated player rationally best-responds to her forecasts of all other behaviors. A sophisticated player can be either myopic or farsighted. A farsighted player develo...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
This paper tests a learning-based model of strategic teaching in repeated games with incomplete info...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
Recent experiments have indicated that it is possible to systematically lead subjects to less refine...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
This paper tests a learning-based model of strategic teaching in repeated games with incomplete info...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
Self-tuning experience weighted attraction (EWA) is a one-parameter theory of learning in games. It...
Recent experiments have indicated that it is possible to systematically lead subjects to less refine...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
In the last ten years theory (e.g., Fudenberg and Levine, 1998) and empirical data fitting have pro...
This paper tests a learning-based model of strategic teaching in repeated games with incomplete info...