Recent experiments have indicated that it is possible to systematically lead subjects to less refined equilibria in signaling games. In this paper, we seek to understand the process by which this occurs using Camerer and Ho's Experience Weighted Attraction (EWA) model of learning in games. We first adapt the model to extensive-form signaling games by specifying that senders update the chosen message for both the realized and unrealized type, but do not update the unchosen message. We test this model against the choice reinforcement and belief-based special cases of EWA; the latter is of particular interest because it formalizes the story about convergence to less refined equilibria offered by Brandts and Holt. We also test a variety of mode...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
I introduce an extension of the Lewis-Skyrms signaling game, analysed from a dynamical perspective v...
How does an equilibrium arise in a game? For decades, the implicit answer to this question was that...
We apply Camerer and Ho's experience-weighted attraction (EWA) model of learning to extensive-form s...
We apply Camerer and Ho's experience-weighted attraction (EWA) model of learning to extensive-form s...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
We add the assumption that players know their opponents' payoff functions and rationality to a model...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
We add the assumption that players know their opponents' payoff functions and rationality to a model...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
I introduce an extension of the Lewis-Skyrms signaling game, analysed from a dynamical perspective v...
How does an equilibrium arise in a game? For decades, the implicit answer to this question was that...
We apply Camerer and Ho's experience-weighted attraction (EWA) model of learning to extensive-form s...
We apply Camerer and Ho's experience-weighted attraction (EWA) model of learning to extensive-form s...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
Most learning models assume players are adaptive (i.e., they respond only to their own previous expe...
We add the assumption that players know their opponents' payoff functions and rationality to a model...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
In ‘experience-weighted attraction’ (EWA) learning, strategies have attractions that reflect initial...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
We describe a general model, 'experience-weighted attraction' (EWA) learning, which includes reinfor...
We add the assumption that players know their opponents' payoff functions and rationality to a model...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
We extend experience-weighted attraction (EWA) learning to games in which only the set of possible ...
I introduce an extension of the Lewis-Skyrms signaling game, analysed from a dynamical perspective v...
How does an equilibrium arise in a game? For decades, the implicit answer to this question was that...