Playing computer games has often been theorised to be linked to the wellbeing of users. However, the variables involved and the relationships and interactions between them have not been established. The purpose of the present study was to investigate, whether there are core aspects of game usage that are related to increased or decreased wellbeing, and the extent to which these depend on players’ real-life situations. The project comprised three studies and used an exploratory sequential mixed-methods design. In the first study, the ways in which players use games were investigated. To identify the key aspects of game usage for distinguishing and describing how players use games, in-depth interviews were conducted with 23 players of differe...
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal an...
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal an...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Video games are a massively popular form of entertainment, socializing, cooperation and competition....
Video game play is a popular entertainment choice, yet we have a limited understanding of the potent...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
Video game play is a popular entertainment choice, yet we have a limited understanding of the potent...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
This study explored relationships between personality, video game preference and gaming experiences....
This study explored relationships between personality, video game preference and gaming experiences....
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal an...
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal an...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Video games are a massively popular form of entertainment, socializing, cooperation and competition....
Video game play is a popular entertainment choice, yet we have a limited understanding of the potent...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
Video game play is a popular entertainment choice, yet we have a limited understanding of the potent...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
This study explored relationships between personality, video game preference and gaming experiences....
This study explored relationships between personality, video game preference and gaming experiences....
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Given the increasing popularity of videogames, understanding when, how and for whom they have a posi...
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal an...
Especially since the 2010s, we have seen rapidly increasing discussion and research on the causal an...