Video game play is a popular entertainment choice, yet we have a limited understanding of the potential wellbeing benefits associated with recreational play. An online survey (final sample, n = 297) addresses this by investigating how the player experience related to wellbeing. The impact of amount of play, game genre, mode of play (social or solitary play) and the psychological experience of play (flow and need satisfaction) on a multi-dimensional measure of wellbeing (emotional, psychological and social) was examined via hierarchical regression. Age, gender, the play of casual games compared to shooters, and in-game experiences of flow, autonomy and relatedness were associated with increases in dimensions of wellbeing
The aim of the current research was to identify factors that are associated with the amount of time ...
The aim of the current research was to identify factors that are associated with the amount of time ...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...
Video game play is a popular entertainment choice, yet we have a limited understanding of the potent...
Videogames are an increasingly popular entertainment choice, yet we have a limited understanding of ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Video games are a massively popular form of entertainment, socializing, cooperation and competition....
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
The aim of the current research was to identify factors that are associated with the amount of time ...
The aim of the current research was to identify factors that are associated with the amount of time ...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...
Video game play is a popular entertainment choice, yet we have a limited understanding of the potent...
Videogames are an increasingly popular entertainment choice, yet we have a limited understanding of ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Video games are a massively popular form of entertainment, socializing, cooperation and competition....
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
The aim of the current research was to identify factors that are associated with the amount of time ...
The aim of the current research was to identify factors that are associated with the amount of time ...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...