Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games’ potential risks, despite lacking adequate supporting data. The concern–evidence mismatch underscores that we know too little about games' impacts on well-being. We addressed this disconnect by linking six weeks of 38 935 players’ objective game-behaviour data, provided by seven global game publishers, with three waves of their self-reported well-being that we collected. We found little to no evidence for a causal connection between game play and well-being. However, results...
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
Abstract The potential impacts that video games might have on players’ well-being are under increase...
Item does not contain fulltextVideo games are a common leisure activity enjoyed by millions across t...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
Abstract The potential impacts that video games might have on players’ well-being are under increase...
Item does not contain fulltextVideo games are a common leisure activity enjoyed by millions across t...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
Abstract The potential impacts that video games might have on players’ well-being are under increase...
Item does not contain fulltextVideo games are a common leisure activity enjoyed by millions across t...