Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in ...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Guidelines for designing and developing a learning prototype that are compatible with the limited ca...
This paper describes and discusses the development of mobile exergames for children with cerebral pa...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
Guidelines for designing and developing a learning prototype that are compatible with the limited ca...
This work presented a system to encourage children and adolescents with autism and cerebral palsy (C...
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based int...
This work presented a system to encourage children and adolescents with autism and cerebral palsy (C...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
AbstractThis study examined the usability of an educational computer game that was developed to assi...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Guidelines for designing and developing a learning prototype that are compatible with the limited ca...
This paper describes and discusses the development of mobile exergames for children with cerebral pa...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
Guidelines for designing and developing a learning prototype that are compatible with the limited ca...
This work presented a system to encourage children and adolescents with autism and cerebral palsy (C...
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based int...
This work presented a system to encourage children and adolescents with autism and cerebral palsy (C...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
AbstractThis study examined the usability of an educational computer game that was developed to assi...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
This research explores the potential of tangible tabletop technology for motor skills training of ch...