This research explores the potential of tangible tabletop technology for motor skills training of children with Cerebral Palsy. Therapists have emphasized the importance of customization of therapy programs to the needs of each patient. Five customizable games for the TagTiles tangible interactive gaming board are presented. These games have been developed based on feedback from 11 therapists from two clinics in the Netherlands, 9 children with Cerebral Palsy as well as 14 healthy children. The design process and the potential of this solution are briefly outlined. © 2011 IFIP International Federation for Information Processing
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
Abstract. This paper presents the design of a table-top game supporting the treatment of children wi...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Part 1: Long and Short PapersInternational audienceThis research explores the potential of tangible ...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
Abstract. This paper presents the design of a table-top game supporting the treatment of children wi...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Part 1: Long and Short PapersInternational audienceThis research explores the potential of tangible ...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
This paper presents the design of a table-top game supporting the treatment of children with Cerebra...
Abstract. This paper presents the design of a table-top game supporting the treatment of children wi...