Guidelines for designing and developing a learning prototype that are compatible with the limited capabilities of children with Cerebral Palsy (CP) are established in the form of a model, known as Learning Software User Interface Design Model (LSUIDM), to ensure children with CP are able to grasp the concepts of a learning software application prototype. In this paper, the LSUIDM is applied in developing a learning software application for children with CP. We present a user study on evaluating a children education game for CP children at Pemulihan dalam Komuniti in Johor Bahru. The findings from the user study shows that the game, which was built, based on the LSUIDM can be applied in the learning process for children with CP and most nota...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Guidelines for designing and developing a learning prototype that are compatible with the limited ca...
Learning through games is one of the most impactful teaching tools for children with Cerebral Palsy ...
Most of the software applications for children with cerebral palsy (CP) do not focus on learning iss...
Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral p...
The Maze game media helps develop children's fine motor abilities, such as flexing fingers and wrist...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Children with Learning Disabilities (LD) are different from normal kids. They need special approach ...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
Besides overcoming the motor barriers for accessing to computers and Internet, ICT tools can provide...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Guidelines for designing and developing a learning prototype that are compatible with the limited ca...
Learning through games is one of the most impactful teaching tools for children with Cerebral Palsy ...
Most of the software applications for children with cerebral palsy (CP) do not focus on learning iss...
Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral p...
The Maze game media helps develop children's fine motor abilities, such as flexing fingers and wrist...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Children with Learning Disabilities (LD) are different from normal kids. They need special approach ...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
Besides overcoming the motor barriers for accessing to computers and Internet, ICT tools can provide...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
This research explores the potential of tangible tabletop technology for motor skills training of ch...