Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable method to participate in physical therapy, but lack of variation and a secondary focus on fun limit long-term appeal. Traditionally, the focus of serious games in a health context is on the rehabilitation of motor function, neglecting the often-absent or impaired sensory function of the patient. This paper discusses a series of approaches used to develop appropriate serious games for children with cerebral palsy targeted at the impaired sensory system, taking into consideration longevity of play experience, requirements from therapists or researchers, and the interface requirements of the participants themselves. Two of the games that were develo...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Introduction: As current Interactive Computer Play (ICP) therapies lack skill transferability, my re...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
User demotivation is habitual in a long-term rehabilitation process, because this process usually co...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Part 1: Long and Short PapersInternational audienceThis research explores the potential of tangible ...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Introduction: As current Interactive Computer Play (ICP) therapies lack skill transferability, my re...
How to motivate children (patients) to perform their exercises during rehabilitation or at home? Thi...
Abstract. This research explores the potential of tangible tabletop technology for motor skills trai...
User demotivation is habitual in a long-term rehabilitation process, because this process usually co...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Part 1: Long and Short PapersInternational audienceThis research explores the potential of tangible ...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
This research explores the potential of tangible tabletop technology for motor skills training of ch...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
Video games were initially considered as a form of entertainment. Today, this perception has changed...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Introduction: As current Interactive Computer Play (ICP) therapies lack skill transferability, my re...