My game is called Galaxy Birb. As a player, you are playing as Galaxy Birb, a crying bird that is in dire need of help. There are angry faces chasing after Galaxy Birb and will not stop until they've captured Galaxy Birb. The gameplay consists of controlling Galaxy Birb, maneuvering around and dodging the angry faces while also collecting the smiley faces. The smiley faces continuously spawn after you've collected them and will not stop until you've reached the necessary amount needed to call for help. Players are alotted as much time as needed, however, time is not on their side. Angry faces will spawn every 20 seconds and it gets increasingly more difficult the more time passes. Even if the Angry faces miss Galaxy Birb, they always doubl...
Virtual camera control is a key factor in game experience be-cause the camera dictates how players s...
\u3cp\u3eBodily expressions can be used to involve players in intense experiences with games. By phy...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
My game is called Galaxy Birb. As a player, you are playing as Galaxy Birb, a crying bird that is in...
The overall designed goal for this game is to make it a relaxing cute game. The design of the game l...
Game Mechanics: Direction Keys to control player car left move right, right move right, and up is a ...
Our game is called Rapunzel. Rapunzel is a game created with the motif of the fairy tale Rapunzel. I...
The aesthetic goal of my game is to make a game that incorporates the theme word of falling by invok...
In this demo paper, we present a shoot'em up game similar to Space Invaders called the "Mood Game" t...
On this game, you should move the player to the goal of each stages. The basic storyline as shown be...
There is a various way to make a game engages class concepts. For example, we can just substitute ch...
The theme for this game is falling, so everything goes around this word. Originally we were just des...
In creating my game I had a few gameplay goals that I wanted to achieve. The first one was making th...
For gameplay, it’s a traditional STG mixed target defending game. The idea is putting “Space Invader...
Difficulty in video games is an essential factor for a game to be considered engaging and is directl...
Virtual camera control is a key factor in game experience be-cause the camera dictates how players s...
\u3cp\u3eBodily expressions can be used to involve players in intense experiences with games. By phy...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
My game is called Galaxy Birb. As a player, you are playing as Galaxy Birb, a crying bird that is in...
The overall designed goal for this game is to make it a relaxing cute game. The design of the game l...
Game Mechanics: Direction Keys to control player car left move right, right move right, and up is a ...
Our game is called Rapunzel. Rapunzel is a game created with the motif of the fairy tale Rapunzel. I...
The aesthetic goal of my game is to make a game that incorporates the theme word of falling by invok...
In this demo paper, we present a shoot'em up game similar to Space Invaders called the "Mood Game" t...
On this game, you should move the player to the goal of each stages. The basic storyline as shown be...
There is a various way to make a game engages class concepts. For example, we can just substitute ch...
The theme for this game is falling, so everything goes around this word. Originally we were just des...
In creating my game I had a few gameplay goals that I wanted to achieve. The first one was making th...
For gameplay, it’s a traditional STG mixed target defending game. The idea is putting “Space Invader...
Difficulty in video games is an essential factor for a game to be considered engaging and is directl...
Virtual camera control is a key factor in game experience be-cause the camera dictates how players s...
\u3cp\u3eBodily expressions can be used to involve players in intense experiences with games. By phy...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...