The overall designed goal for this game is to make it a relaxing cute game. The design of the game lets players control the bunny to jump through different levels of conveyor belts in order to “eat” the desserts. There are five types of dessert, in total, coming out of machines. There are three specific types of desserts that the player needs to collect for a certain amount. The other two types, however, need to be avoided. The player wins the game when they reach the amount of all three kinds of desserts and still has life left. (Players have three lives at the beginning of the game, lives will be deducted each time the player eats a dessert that is supposed to be avoided) The aesthetic components that shape the player experience of this g...