In creating my game I had a few gameplay goals that I wanted to achieve. The first one was making the game difficult but not making is so difficult that the player would want to quit. I achieved this by playtesting it with multiple people and seeing if they could beat it or not. When it was difficult for them I would increase the number of lives they had and see if they did better until I found an average amoung players that I could use. The way I would determine if it was too difficult or not was based on how many times the player would die in the game. I wanted the player to experience a death a few times in the game and also wanted them to progress at a reasonable pace. Another goal we had was to make this game multiplayer. To achieve th...