For my gameplay goals of the game it was to create a game that I find challenging to make that I would gain a lot of experience from. After exploring what I was capable of doing with Construct 3 I decided I wanted to make a combat based game where you go through stages or rooms and fight of enemy AI that will lead you eventually to the boss where you fight it and rescue your wife. I had chosen to do this kind of game because I thought a platformer game was too simple, which was my original thought but after thinking for a bit the only base mechanics of that kind of genre (but not limited to) is jumping. With that in my mind I wanted a bigger area of player movement where they go around the map. For the aesthetics I explored some royalty fre...