Dialogue is central to many gameplay experiences, yet it remains widely unexplored and understudied. In this dissertation, we present our findings from a series of studies we conducted on dialogue systems in games. Our results point to deeper insights not only on dialogue system design, but also on deeper issues regarding how players experience games. Furthermore, we also design a survey instrument that can be used to evaluate user satisfaction in dialogue systems in games, and propose a set of quantitative metrics that can be used to evaluate player behavior. The result is a more formal and complete approach to evaluating this complicated design space
Reactions reflecting the psychology behind a user’s desire to play games have been addressed in a nu...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
This work is a study with the question What are important qualities within a dialogue system for RPG...
This work is a study with the question What are important qualities within a dialogue system for RPG...
This paper explores a novel approach to developing a dialogue system that is able to make entertaini...
This work is a study with the question What are important qualities within a dialogue system for RPG...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Dialogue systems are integral mechanics in roleplaying video games, as forms of worldbuilding that a...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
In this paper, we discuss approaches to dialogue in interactive video games and interactive narrativ...
We present and evaluate two state-of-the art dialogue systems developed to support dialog with Frenc...
Reactions reflecting the psychology behind a user’s desire to play games have been addressed in a nu...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
This work is a study with the question What are important qualities within a dialogue system for RPG...
This work is a study with the question What are important qualities within a dialogue system for RPG...
This paper explores a novel approach to developing a dialogue system that is able to make entertaini...
This work is a study with the question What are important qualities within a dialogue system for RPG...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Dialogue systems are integral mechanics in roleplaying video games, as forms of worldbuilding that a...
International audienceOur work aims at designing a dialogue manager dedicated to agents that interac...
In this paper, we discuss approaches to dialogue in interactive video games and interactive narrativ...
We present and evaluate two state-of-the art dialogue systems developed to support dialog with Frenc...
Reactions reflecting the psychology behind a user’s desire to play games have been addressed in a nu...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...