We present and evaluate two state-of-the art dialogue systems developed to support dialog with French speaking virtual characters in the context of a serious game: one hybrid statistical/symbolic and one purely statistical. We conducted a quantitative evaluation where we compare the accuracy of the interpreter and of the dialog manager used by each system; a user based evaluation based on 22 subjects using both the statistical and the hybrid system; and a corpus based evaluation where we examine such criteria as dialog coherence, dialog success, interpretation and generation errors in the corpus of Human-System interactions collected during the user-based evaluation. We show that although the statistical approach is slightly more robust, th...
In this paper, we assess the applicability of user simulation techniques to generate dialogs which a...
Currently, there are many applications like human-computer interactions in which speech technology p...
In this paper, we present a technique for developing user simulators which are able to interact and ...
We present and evaluate two state-of-the art dialogue systems developed to support dia-log with Fren...
International audienceWe present and evaluate two state-of-the art dialogue systems developed to sup...
We describe the acquisition of a dialog corpus for French based on multi-task human-machine interact...
We describe the acquisition of a dialog corpus for French based on multi-task human-machine interact...
Dialogue is central to many gameplay experiences, yet it remains widely unexplored and understudied....
The paper describes the evaluation of the KomParse system. KomParse is a dialogue system embedded in...
There is a growing interest in developing technologies for creating interactive dramas [13, 22]. Eva...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
International audienceWe present two dialogue systems developed to support chating with French speak...
Currently, there are many applications like human-computer interactions in which speech technology p...
In this paper, we assess the applicability of user simulation techniques to generate dialogs which a...
Currently, there are many applications like human-computer interactions in which speech technology p...
In this paper, we present a technique for developing user simulators which are able to interact and ...
We present and evaluate two state-of-the art dialogue systems developed to support dia-log with Fren...
International audienceWe present and evaluate two state-of-the art dialogue systems developed to sup...
We describe the acquisition of a dialog corpus for French based on multi-task human-machine interact...
We describe the acquisition of a dialog corpus for French based on multi-task human-machine interact...
Dialogue is central to many gameplay experiences, yet it remains widely unexplored and understudied....
The paper describes the evaluation of the KomParse system. KomParse is a dialogue system embedded in...
There is a growing interest in developing technologies for creating interactive dramas [13, 22]. Eva...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
We present and evaluate a robust method for the interpretation of spoken input to a conversational c...
International audienceWe present two dialogue systems developed to support chating with French speak...
Currently, there are many applications like human-computer interactions in which speech technology p...
In this paper, we assess the applicability of user simulation techniques to generate dialogs which a...
Currently, there are many applications like human-computer interactions in which speech technology p...
In this paper, we present a technique for developing user simulators which are able to interact and ...