This dissertation focuses on developing accurate yet efficient shading methods for realistic image synthesis of scattering, or translucent, materials. Translucent materials are characterized by a soft "glow" when backlit, and are often mistaken for purely diffuse materials when front-lit. This appearance is caused by the penetration and subsurface scattering of light. Accurately and efficiently simulating light transport in these materials is a challenging problem in computer graphics. In this dissertation, we derive the popular diffusion dipole method widely used to simulate light transport in highly scattering materials. We analyze its strengths and weaknesses, along with the specific approximations made along its derivation. We then intr...
Despite the notable progress in physically-based rendering, there is still a long way to go before w...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
This paper introduces a shading model for light diffusion in multilayered translucent materials. Pre...
This dissertation studies the modeling of light reflection, transmission and subsurface scattering. ...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category...
International audienceOptical characterization and appearance prediction of translucent materials is...
When a ray of light enters a translucent material, it starts to move through an optically non-unifor...
A key element to creating realistic images is the appearance of surfaces. In order to overcome the a...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
Não disponívelTranslucent materials, such as milk or marble, are characterized by their soft and smo...
Despite the notable progress in physically-based rendering, there is still a long way to go before w...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
This paper introduces a shading model for light diffusion in multilayered translucent materials. Pre...
This dissertation studies the modeling of light reflection, transmission and subsurface scattering. ...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category...
International audienceOptical characterization and appearance prediction of translucent materials is...
When a ray of light enters a translucent material, it starts to move through an optically non-unifor...
A key element to creating realistic images is the appearance of surfaces. In order to overcome the a...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
Não disponívelTranslucent materials, such as milk or marble, are characterized by their soft and smo...
Despite the notable progress in physically-based rendering, there is still a long way to go before w...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...