To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the effect of subsurface scattering. In previous works, several methods are proposed for rendering such materials in real-time. The screen space subsurface scattering (SSSS) is developed by Jimenez et al. [2009], yet the speed of rendering is not very practical for low-end computational environment, because screen space techniques require huge number of texture samplings. We previously propose a curvature-based shading method [Kubo et al. 2010] which approximates the effect of subsurface scattering according to the curvature. Since the curvature is determined by the surface shape of neighbors, it is not able to compute the effect of scattering li...
International audienceSimulating sub-surface scattering is one of the most effective ways to realist...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e e...
SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los ...
Context Subsurface scattering - the effect of light scattering within a material. Lots of materials ...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Many materials possess a degree of trans-lucency. Light scatters within translu-cent objects (such a...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
International audienceSimulating sub-surface scattering is one of the most effective ways to realist...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e e...
SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los ...
Context Subsurface scattering - the effect of light scattering within a material. Lots of materials ...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Many materials possess a degree of trans-lucency. Light scatters within translu-cent objects (such a...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
International audienceSimulating sub-surface scattering is one of the most effective ways to realist...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e e...