The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Accurate modeling of light transfer in media is important in many fields, such as scientific visuali...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
This dissertation focuses on developing accurate yet efficient shading methods for realistic image s...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
the date of receipt and acceptance should be inserted later Abstract In this paper, we present a nov...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
Subsurface scattering has been an intensive research area over the last decades. The goal of this fi...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e e...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
In many natural materials, such as skin, minerals, and plastics, light scatters inside the material ...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Accurate modeling of light transfer in media is important in many fields, such as scientific visuali...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
This dissertation focuses on developing accurate yet efficient shading methods for realistic image s...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
the date of receipt and acceptance should be inserted later Abstract In this paper, we present a nov...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
Subsurface scattering has been an intensive research area over the last decades. The goal of this fi...
The existing literature provides a wide variety of previous work regarding Subsurface Scattering e e...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
In many natural materials, such as skin, minerals, and plastics, light scatters inside the material ...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Accurate modeling of light transfer in media is important in many fields, such as scientific visuali...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...